Revision Difference
game.AddDecal#515090
<function name="AddDecal" parent="game" type="libraryfunc">⤶
<description>⤶
Registers a new decal.⤶
⤶
<warning>There's a rather low limit of around 256 for decals that may be registered and they are not cleared on map load.</warning>⤶
</description>⤶
<realm>Shared</realm>⤶
<args>⤶
<arg name="decalName" type="string">The name of the decal.</arg>⤶
<arg name="materialName" type="string">The material to be used for the decal. May also be a list of material names, in which case a random material from that list will be chosen every time the decal is placed.</arg>⤶
</args>⤶
</function>⤶
⤶