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game.AddDecal#526778

<function name="AddDecal" parent="game" type="libraryfunc"> <description> Registers a new decal. <warning>There's a rather low limit of around 256 for decals that may be registered and they are not cleared on map load.</warning> <warning>There's a rather low limit of around 256 for decal materials that may be registered and they are not cleared on map load.</warning> </description> <realm>Shared</realm> <args> <arg name="decalName" type="string">The name of the decal.</arg> <arg name="materialName" type="string">The material to be used for the decal. May also be a list of material names, in which case a random material from that list will be chosen every time the decal is placed.</arg> </args> </function>