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game.SetTimeScale#549531

<function name="SetTimeScale" parent="game" type="libraryfunc"> <description> Sets the time scale of the game. This function is supposed to remove the need of using the host_timescale convar, which is cheat protected. This function is supposed to remove the need of using the host_timescale convar, which is cheat protected. To slow down or speed up the movement of a specific player, use <page>Player:SetLaggedMovementValue</page> instead. ⤶ <note>Like host_timescale, this method does not affect sounds, if you wish to change that, look into <page>GM:EntityEmitSound</page>.</note>⤶ ⤶ <note>⤶ Like host_timescale, this method does not affect sounds, if you wish to change that, look into <page>GM:EntityEmitSound</page>. ⤶ The true timescale will be `host_timescale` multiplied by <page>game.GetTimeScale</page>⤶ </note>⤶ </description> <realm>Server</realm> <args> <arg name="timeScale" type="number">The new timescale, minimum value is 0.001 and maximum is 5.</arg> </args> </function>