Revision Difference
gameevent/achievement_event#549420
<cat>gameevent</cat>
<title>achievement_event</title>
<structure>
<realm>Client</realm>⤶
<realm>Client and Menu</realm>⤶
<description>
Called when a player makes progress on an achievement.
<note>Only called clientside for the player who made progress.</note>
</description>
<fields>
<item type="string" name="achievement_name">the name of the achievement.</item>
<item type="number" name="cur_val">amount of steps toward achievement</item>
<item type="number" name="max_val">total amount of steps in achievement</item>
</fields>
</structure>
# Examples
<example>
<description>This is a basic template with the purpose of including all arguments / table variables to make it easily known which values can be accessed.</description>
<code>
gameevent.Listen( "achievement_event" )
hook.Add( "achievement_event", "achievement_event_example", function( data )
local achievement_name = data.achievement_name // the name of the achievement.
local cur_val = data.cur_val // amount of steps toward achievement
local max_val = data.max_val // total amount of steps in achievement
// Called when a player makes progress on an achievement.
end )
</code>
</example>