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gameevent/client_connected#549449

<cat>gameevent</cat> <title>client_connected</title> <structure> <realm>Menu</realm> <description> Called when the connection to a Server has been established. <note> This is only available in the Menu state because this is called before the Client State has even started. </note> </description> <fields> <item type="string" name="address">The Server address. Will be **loopback** in hosted games.</item> <item type="number" name="ip">The IP of the Server. Will be **0** in hosted games. Use the **address** instead of this.</item> <item type="number" name="port">The port of the Server. Will be **0** in hosted games.</item> </fields> </structure> # Examples <example> <description>This is a basic template with the purpose of including all arguments / table variables to make it easily known which values can be accessed. [This](https://github.com/RaphaelIT7/gmod-gameeventmanager) Binary Module has been used.</description> <description>This is a basic template with the purpose of including all arguments / table variables to make it easily known which values can be accessed. [This](https://github.com/RaphaelIT7/gmod-gameevent) Binary Module has been used.</description> <code> require("gameevent") -- using a Binary Module because the Menu State doesn't has gameevent.Listen gameevent.Listen( "client_connected" ) hook.Add( "client_connected", "client_beginconnect_example", function( data ) local address = data.address // The Server address. local ip = data.ip // The Server IP. Use the address instead! local port = data.port // The Server Port. // Called when the connection to a Server has been established. end ) </code> </example>