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gameevent/client_disconnect#548574

<cat>gameevent</cat>⤶ <title>client_disconnect</title>⤶ ⤶ <structure>⤶ <realm>Client</realm>⤶ <description>⤶ Called when the client is disconnecting from the server.⤶ ⤶ <note>⤶ Only called clientside for the disconnecting Player. ⤶ message - will be an empty String if the client intentionally disconnects from the server⤶ </note>⤶ </description>⤶ <fields>⤶ <item type="string" name="message">The disconnecting reason. Can be an empty String</item>⤶ </fields>⤶ </structure>⤶ ⤶ # Examples⤶ <example>⤶ <description>This is a basic template with the purpose of including all arguments / table variables to make it easily known which values can be accessed.</description>⤶ <code>⤶ gameevent.Listen( "client_disconnect" )⤶ hook.Add( "client_disconnect", "client_disconnect_example", function( data )⤶ local message = data.message // The reason of the ⤶ ⤶ // Called when the client is disconnecting from the server.⤶ ⤶ end )⤶ </code>⤶ </example>