Revision Difference
gameevent/client_disconnect#548574
<cat>gameevent</cat>⤶
<title>client_disconnect</title>⤶
⤶
<structure>⤶
<realm>Client</realm>⤶
<description>⤶
Called when the client is disconnecting from the server.⤶
⤶
<note>⤶
Only called clientside for the disconnecting Player. ⤶
message - will be an empty String if the client intentionally disconnects from the server⤶
</note>⤶
</description>⤶
<fields>⤶
<item type="string" name="message">The disconnecting reason. Can be an empty String</item>⤶
</fields>⤶
</structure>⤶
⤶
# Examples⤶
<example>⤶
<description>This is a basic template with the purpose of including all arguments / table variables to make it easily known which values can be accessed.</description>⤶
<code>⤶
gameevent.Listen( "client_disconnect" )⤶
hook.Add( "client_disconnect", "client_disconnect_example", function( data )⤶
local message = data.message // The reason of the ⤶
⤶
// Called when the client is disconnecting from the server.⤶
⤶
end )⤶
</code>⤶
</example>