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gameevent/entity_killed#548569

<cat>gameevent</cat>⤶ <title>entity_killed</title>⤶ ⤶ <structure>⤶ <realm>Shared</realm>⤶ <description>⤶ Called when an entity dies.⤶ ⤶ <note>This is not called when a player dies using <page>Player:KillSilent</page>.</note>⤶ </description>⤶ <fields>⤶ <item type="number" name="entindex_inflictor">The <page text="EntIndex">Entity:EntIndex</page> of the inflictor..</item>⤶ <item type="number" name="entindex_attacker">The <page text="EntIndex">Entity:EntIndex</page> of the attacker.</item>⤶ <item type="number" name="damagebits">Damage type(s), a combination of <page>Enums/DMG</page>.</item>⤶ <item type="number" name="entindex_killed">The <page text="EntIndex">Entity:EntIndex</page> of the victim.</item>⤶ </fields>⤶ </structure>⤶ ⤶ # Examples⤶ <example>⤶ <description>This is a basic template with the purpose of including all arguments / table variables to make it easily known which values can be accessed.</description>⤶ <code>⤶ gameevent.Listen( "entity_killed" )⤶ hook.Add( "entity_killed", "entity_killed_example", function( data ) ⤶ local inflictor_index = data.entindex_inflictor // Same as Weapon:EntIndex() / weapon used to kill victim⤶ local attacker_index = data.entindex_attacker // Same as Player/Entity:EntIndex() / person or entity who did the damage⤶ local damagebits = data.damagebits // DAMAGE_TYPE - use BIT operations to decipher damage types...⤶ local victim_index = data.entindex_killed // Same as Victim:EntIndex() / the entity / player victim⤶ ⤶ // Called when a Player or Entity is killed⤶ ⤶ end )⤶ </code>⤶ </example>