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gameevent/entity_killed#549423

<cat>gameevent</cat> <title>entity_killed</title> <structure> <realm>Shared</realm>⤶ <realm>Shared and Menu</realm>⤶ <description> Called when an entity dies. <note>This is not called when a player dies using <page>Player:KillSilent</page>.</note> </description> <fields> <item type="number" name="entindex_inflictor">The <page text="EntIndex">Entity:EntIndex</page> of the inflictor..</item> <item type="number" name="entindex_attacker">The <page text="EntIndex">Entity:EntIndex</page> of the attacker.</item> <item type="number" name="damagebits">Damage type(s), a combination of <page>Enums/DMG</page>.</item> <item type="number" name="entindex_killed">The <page text="EntIndex">Entity:EntIndex</page> of the victim.</item> </fields> </structure> # Examples <example> <description>This is a basic template with the purpose of including all arguments / table variables to make it easily known which values can be accessed.</description> <code> gameevent.Listen( "entity_killed" ) hook.Add( "entity_killed", "entity_killed_example", function( data ) local inflictor_index = data.entindex_inflictor // Same as Weapon:EntIndex() / weapon used to kill victim local attacker_index = data.entindex_attacker // Same as Player/Entity:EntIndex() / person or entity who did the damage local damagebits = data.damagebits // DAMAGE_TYPE - use BIT operations to decipher damage types... local victim_index = data.entindex_killed // Same as Victim:EntIndex() / the entity / player victim // Called when a Player or Entity is killed end ) </code> </example>