Revision Difference
gameevent/entity_killed#549423
<cat>gameevent</cat>
<title>entity_killed</title>
<structure>
<realm>Shared</realm>⤶
<realm>Shared and Menu</realm>⤶
<description>
Called when an entity dies.
<note>This is not called when a player dies using <page>Player:KillSilent</page>.</note>
</description>
<fields>
<item type="number" name="entindex_inflictor">The <page text="EntIndex">Entity:EntIndex</page> of the inflictor..</item>
<item type="number" name="entindex_attacker">The <page text="EntIndex">Entity:EntIndex</page> of the attacker.</item>
<item type="number" name="damagebits">Damage type(s), a combination of <page>Enums/DMG</page>.</item>
<item type="number" name="entindex_killed">The <page text="EntIndex">Entity:EntIndex</page> of the victim.</item>
</fields>
</structure>
# Examples
<example>
<description>This is a basic template with the purpose of including all arguments / table variables to make it easily known which values can be accessed.</description>
<code>
gameevent.Listen( "entity_killed" )
hook.Add( "entity_killed", "entity_killed_example", function( data )
local inflictor_index = data.entindex_inflictor // Same as Weapon:EntIndex() / weapon used to kill victim
local attacker_index = data.entindex_attacker // Same as Player/Entity:EntIndex() / person or entity who did the damage
local damagebits = data.damagebits // DAMAGE_TYPE - use BIT operations to decipher damage types...
local victim_index = data.entindex_killed // Same as Victim:EntIndex() / the entity / player victim
// Called when a Player or Entity is killed
end )
</code>
</example>