Revision Difference
gameevent/hltv_chase#560985
<cat>gameevent</cat>
<title>hltv_chase</title>
<structure>
<realm>Client and Menu</realm>
<description>
Called when the view changes
</description>
<fields>
<item type="number" name="distance">The distance from the Target.</item>
<item type="number" name="inertia">The inertia.</item>
<item type="number" name="ineye">`1` if we should use <page text="OBS_MODE_IN_EYE">Enums/OBS_MODE</page>. else, we use <page text="OBS_MODE_CHASE">Enums/OBS_MODE</page></item>
<item type="number" name="phi">The phi.</item>
<item type="number" name="target1">The <page text="UserID">Player:UserID</page> of the Primary target.</item>
<item type="number" name="target2">The <page text="UserID">Player:UserID</page> of the Secondary target.</item>
<item type="number" name="target1">The <page text="EntIndex">Entity:EntIndex</page> of the Primary target.</item>
<item type="number" name="target2">The <page text="EntIndex">Entity:EntIndex</page> of the Secondary target.</item>
<item type="number" name="theta">The theta.</item>
</fields>
</structure>
# Examples
<example>
<description>This is a basic template with the purpose of including all arguments / table variables to make it easily known which values can be accessed.</description>
<code>
gameevent.Listen( "hltv_chase" )
hook.Add( "hltv_chase", "hltv_chase_example", function( data )
local distance = data.distance -- The distance from our Target
local inertia = data.inertia -- The inertia
local ineye = data.ineye -- If we should use OBS_MODE_IN_EYE
local phi = data.phi -- The phi
local target1 = data.target1 -- The Player:UserID of our Primary Target
local target2 = data.target2 -- The Player:UserID of our Secondary Target
local target1 = data.target1 -- The Entity:EntIndex() of our Primary Target
local target2 = data.target2 -- The Entity:EntIndex() of our Secondary Target
local theta = data.theta -- The theta
-- Called when the view changes
end )
</code>
</example>