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gameevent/hltv_status#562762

<cat>gameevent</cat>⤶ <title>hltv_status</title>⤶ ⤶ <structure>⤶ <realm>Shared and Menu</realm>⤶ <description>⤶ Called when the HLTVServer stats are updated. ⤶ They should be updated every 8 seconds. ⤶ All of these stats are global and shared by the master server. ⤶ </description>⤶ <fields>⤶ <item type="string" name="master">The address of the master.</item>⤶ <item type="number" name="clients">The number of total clients.</item>⤶ <item type="number" name="slots">The number of total slots.</item>⤶ <item type="number" name="proxies">The number of total proxies.</item>⤶ </fields>⤶ </structure>⤶ ⤶ # Examples⤶ <example>⤶ <description>This is a basic template with the purpose of including all arguments / table variables to make it easily known which values can be accessed.</description>⤶ <code>⤶ gameevent.Listen( "hltv_status" )⤶ hook.Add( "hltv_status", "hltv_status_example", function( data )⤶ local master = data.master -- The master server address⤶ local clients = data.clients -- The number of total clients.⤶ local slots = data.slots -- The number of total slots.⤶ local proxies = data.proxies -- The number of total proxies.⤶ ⤶ -- Called when the stats are updated.⤶ ⤶ end )⤶ </code>⤶ </example>