Revision Difference
gameevent/host_quit#548677
<cat>gameevent</cat>
<title>host_quit</title>
<structure>
<realm>Client</realm>
<description>
Called when the client is quitting the game.
<note>This is only called clientside for the quitting Player.</note>
</description>
</structure></structure>⤶
⤶
<example>⤶
<description>This is a basic template with the purpose of including all arguments / table variables to make it easily known which values can be accessed.</description>⤶
<code>⤶
gameevent.Listen( "host_quit" )⤶
hook.Add( "host_quit", "host_quit_example", function() ⤶
⤶
// Called when the client is quitting the game.⤶
⤶
end )⤶
</code>⤶
</example>