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gameevent/host_quit#548678

<cat>gameevent</cat> <title>host_quit</title> <structure> <realm>Client</realm>⤶ <realm>Shared</realm>⤶ <description> Called when the client is quitting the game. Called **only** in the specific realm when the game is existing. <note>This is only called clientside for the quitting Player.</note> <note>This is not called reliable serverside.</note> </description> </structure> <example> <description>This is a basic template with the purpose of including all arguments / table variables to make it easily known which values can be accessed.</description> <code> gameevent.Listen( "host_quit" ) hook.Add( "host_quit", "host_quit_example", function() // Called when the client is quitting the game. end ) </code> </example>