Revision Difference
gameevent/player_info#548563
<cat>gameevent</cat>⤶
<title>player_info</title>⤶
⤶
<structure>⤶
<realm>Shared</realm>⤶
<description>⤶
Called when a player's info has changed over the network.⤶
</description>⤶
<fields>⤶
<item type="number" name="friendsid">The <page>Player:AccountID</page> of the Player.</item>⤶
<item type="number" name="index">The <page text="EntIndex">Entity:EntIndex</page> of the Player minus one.</item>⤶
<item type="number" name="bot">1 or 0 if it is a bot or not.</item>⤶
<item type="number" name="userid">The <page text="UserID">Player:UserID</page> of the Player.</item>⤶
<item type="string" name="name">The <page text="Name">Player:Name</page> of the Player.</item>⤶
<item type="string" name="networkid">The <page text="SteamID">Player:SteamID</page> of the Player.</item>⤶
</fields>⤶
</structure>⤶
⤶
# Examples⤶
<example>⤶
<description>This is a basic template with the purpose of including all arguments / table variables to make it easily known which values can be accessed.</description>⤶
<code>⤶
gameevent.Listen( "player_info" )⤶
hook.Add( "player_info", "player_info_example", function( data )⤶
local name = data.name // Same as Player:Nick()⤶
local steamid = data.networkid // Same as Player:SteamID()⤶
local id = data.userid // Same as Player:UserID()⤶
local bot = data.bot // Same as Player:IsBot()⤶
local index = data.index // Same as Entity:EntIndex() minus one⤶
local friendsid = data.friendsid // Same as Player:AccountID()⤶
⤶
// Player has connected; this happens instantly after they join -- do something..⤶
⤶
end )⤶
</code>⤶
</example>