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gameevent/player_info#549433

<cat>gameevent</cat> <title>player_info</title> <structure> <realm>Shared</realm>⤶ <realm>Shared and Menu</realm>⤶ <description> Called when a player's info has changed over the network. </description> <fields> <item type="number" name="friendsid">The <page>Player:AccountID</page> of the Player.</item> <item type="number" name="index">The <page text="EntIndex">Entity:EntIndex</page> of the Player minus one.</item> <item type="number" name="bot">1 or 0 if it is a bot or not.</item> <item type="number" name="userid">The <page text="UserID">Player:UserID</page> of the Player.</item> <item type="string" name="name">The <page text="Name">Player:Name</page> of the Player.</item> <item type="string" name="networkid">The <page text="SteamID">Player:SteamID</page> of the Player.</item> </fields> </structure> # Examples <example> <description>This is a basic template with the purpose of including all arguments / table variables to make it easily known which values can be accessed.</description> <code> gameevent.Listen( "player_info" ) hook.Add( "player_info", "player_info_example", function( data ) local name = data.name // Same as Player:Nick() local steamid = data.networkid // Same as Player:SteamID() local id = data.userid // Same as Player:UserID() local bot = data.bot // Same as Player:IsBot() local index = data.index // Same as Entity:EntIndex() minus one local friendsid = data.friendsid // Same as Player:AccountID() // Player has connected; this happens instantly after they join -- do something.. end ) </code> </example>