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gameevent/server_spawn#549446

<cat>gameevent</cat> <title>server_spawn</title> <structure> <realm>Menu</realm> <description> Called when joining a Server. <note> This is only available in the Menu state because this is called before the Client State has even started. </note> </description> <fields> <item type="string" name="hostname">The hostname of the Server.</item> <item type="string" name="address">The Server address. Will be **loopback** in hosted games.</item> <item type="number" name="ip">The IP of the Server. Will be 0 in hosted games. Use the **address** instead of this.</item> <item type="number" name="port">The port of the Server. Will be 0 in hosted games.</item> <item type="number" name="ip">The IP of the Server. Will be **0** in hosted games. Use the **address** instead of this.</item> <item type="number" name="port">The port of the Server. Will be **0** in hosted games.</item> <item type="string" name="game">The Game the Server is hosting. Will be **garrysmod**</item> <item type="string" name="mapname">The mapname the Server is currently on.</item> <item type="number" name="maxplayers">The amount of slots the server has.</item> <item type="string" name="os">The OS of the Server. **W**(WIN32) or **L**(LINUX)</item> <item type="boolean" name="dedicated">true if it's a dedicated server.</item> <item type="boolean" name="password">true if the Server is password protected.</item> </fields> </structure> # Examples <example> <description>This is a basic template with the purpose of including all arguments / table variables to make it easily known which values can be accessed. [This](https://github.com/RaphaelIT7/gmod-gameeventmanager) Binary Module has been used.</description> <code> require("gameevent") -- using a Binary Module because the Menu State doesn't has gameevent.Listen gameevent.Listen( "server_spawn" ) hook.Add( "server_spawn", "server_spawn_example", function( data ) local hostname = data.hostname // The hostname of the Server. local address = data.address // The Server address. local ip = data.ip // The Server IP. Use the address instead! local port = data.port // The Server Port. local game = data.game // The Game the Server is hosting. Should always be garrysmod. local mapname = data.mapname // The Mapname the Server is currently on. local maxplayers = data.maxplayers // The amount of slots the Server has. local os = data.os // The os the Server is running on. local dedicated = data.dedicated // true if the Server is a dedicated Server. local password = data.password // true if the Server is password protected. // Called while connecting to the Server. end ) </code> </example>