Revision Difference
gamemodes:PropHunt#528843
<cat>Play.GameModes</cat>
<title>Prop Hunt</title>
# Prop Hunt Original
[Download](https://github.com/kowalski7cc/prophunt-hidenseek-original)
## About
Prop Hunt is a gamemode created in 2012 to be a hide'n'seek type gamemode, Originally developed for Counter Strike: Source it has been ported over by [andrewtheis](https://github.com/andrewtheis)
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## Premise⤶
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Prop Hunts core gameplay revolves around 3 different teams⤶
Prop Hunt is a gamemode created in 2012 to be a hide'n'seek type gamemode, Originally developed for Counter Strike: Source it has been ported over by [andrewtheis](https://github.com/andrewtheis).
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## Premise⤶
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Prop Hunts core gameplay revolves around 3 different teams.⤶
### Props
The prop team can transform into different props found around the map using <key>e</key>⤶
The prop team can transform into different props found around the map using <key>e</key>.⤶
### Seekers
The seeker team trys to find the props around the map but if a seeker hits a prop that isnt a player they will lose health⤶
The seeker team trys to find the props around the map but if a seeker hits a prop that isnt a player they will lose health.⤶
### Spectators
Spectators roam around the map in noclip completely invisible, they have the option to follow another players movements in a camera mode but it depends on the team you will convert into once the round is over ⤶
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Spectators roam around the map in noclip completely invisible, they have the option to follow another players movements in a camera mode but it depends on the team you will convert into once the round is over.