Revision Difference
gamemodes:PropHunt#529622
<cat>Play.GameModes</cat>
<title>Prop Hunt</title>
# Prop Hunt Original
[Download](https://github.com/kowalski7cc/prophunt-hidenseek-original)
## About
Prop Hunt is a gamemode created in 2012 to be a hide'n'seek type gamemode, Originally developed for Counter Strike: Source it has been ported over by [andrewtheis](https://github.com/andrewtheis).
Prop Hunt was created in 2012 to be a hide-and-seek type gamemode. Originally developed for Counter Strike: Source, it was ported over to Garry's Mod by [andrewtheis](https://github.com/andrewtheis).
## Premise
Prop Hunts core gameplay revolves around 3 different teams.
Prop Hunt's core gameplay revolves around two distinct teams.
### Props
The prop team can transform into different props found around the map using <key>e</key>.
The prop team can disguise as different props found around the map using <key>e</key>.
### Seekers
The seeker team trys to find the props around the map but if a seeker hits a prop that isnt a player they will lose health.⤶
⤶
### Spectators⤶
⤶
Spectators roam around the map in noclip completely invisible, they have the option to follow another players movements in a camera mode but it depends on the team you will convert into once the round is over.
The seeker team uses a variety of weapons to attempt to find and kill the prop team. However, if a seeker attacks a prop that is not a disguised player, the seeker will lose some of their health.