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<function name="SaveMap" parent="gmsave" type="libraryfunc"> <description>Saves the map</description> <realm>Server</realm> <args> <arg name="ply" type="Player">The player, whose position should be saved for loading the save</arg> </args> <rets> <ret name="" type="string">The encoded to JSON string containing save data</ret> </rets> </function>

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