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gui.AddCaption#564608

<function name="AddCaption" parent="gui" type="libraryfunc"> <description> Pushes text to the closed caption box. <note>The function will not work, if the console command variable "closecaption" is set to 0.</note> <note>The function will not work, if the console command variable `closecaption` is set to 0.</note> </description> <realm>Client</realm> <added>2023.09.19</added> <args> <arg name="text" type="string">The caption to emit. See [Closed Captions](https://developer.valvesoftware.com/wiki/Closed_Captions) for more info</arg>⤶ <arg name="captionStream" type="string">The caption to emit. See [Closed Captions](https://developer.valvesoftware.com/wiki/Closed_Captions) for more info.⤶ ⤶ Note the ability to add special commands to captions, such as `<sfx>` to mark the caption as a sound effect caption, which would be hidden if `cc_subtitles` is set to 1. (To only show dialogue subtitles)</arg>⤶ <arg name="duration" type="number">How long the caption should stay for</arg> <arg name="fromPlayer" type="boolean" default="false">Is this caption coming from the player? This is used to give different colors to the caption to differentiate, for example, whether the SMG is fired by the player or NPC.</arg> This is used to give different colors to the caption to differentiate, for example, whether the SMG is fired by the player or an NPC.</arg> </args> </function> <example> <description>Prints "Hello World" in bold</description> <code> RunConsoleCommand("closecaption", "1") // To activate the caption⤶ gui.AddCaption("<B>Hello World!<B>", 5) // For the sake of the test: activate the caption system.⤶ // You should not be forcing this option on players, it should be up to the player to choose whether they want to see captions or not. RunConsoleCommand( "closecaption", "1" )⤶ ⤶ // Push a new caption text to the UI⤶ gui.AddCaption( "<B>Hello World!<B>", 5 )⤶ </code> <output> </example>