Revision Difference
gui.ScreenToVector#511665
<function name="ScreenToVector" parent="gui" type="libraryfunc">⤶
<description>⤶
Converts the specified screen position to a **direction** vector local to the player's view. A related function is <page>Vector:ToScreen</page>, which translates a 3D position to a screen coordinate.⤶
⤶
<page>util.AimVector</page> is a more generic version of this, using a custom view instead of the player's current view.⤶
</description>⤶
<realm>Client</realm>⤶
<args>⤶
<arg name="x" type="number">X coordinate on the screen.</arg>⤶
<arg name="y" type="number">Y coordinate on the screen.</arg>⤶
</args>⤶
<rets>⤶
<ret name="" type="Vector">Direction</ret>⤶
</rets>⤶
</function>⤶
⤶
<example>⤶
<description>This will do a trace from the mouse position to the world</description>⤶
<code>⤶
local tr = util.QuickTrace(LocalPlayer():GetShootPos(), gui.ScreenToVector(gui.MousePos()),LocalPlayer())⤶
print(tr.HitPos)⤶
</code>⤶
<output>The worldpos the cursor is pointing at will be printed</output>⤶
⤶
</example>⤶
⤶
⤶
<example>⤶
<description>Replacement for <page>Player:GetAimVector</page></description>⤶
<code>print(gui.ScreenToVector(ScrW()/2, ScrH()/2))</code>⤶
<output>The player's current aimvector will be printed</output>⤶
⤶
</example>