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halo.Add#511656

<function name="Add" parent="halo" type="libraryfunc">⤶ <description>⤶ Applies a "halo" glow effect to one or multiple entities.⤶ <warning>Using this function outside of the PreDrawHalos hook can cause instability or crashes.</warning>⤶ </description>⤶ <realm>Client</realm>⤶ <args>⤶ <arg name="entities" type="table">A table of entities to add the halo effect to</arg>⤶ <arg name="color" type="table">The desired color of the halo. See &lt;page&gt;Color&lt;/page&gt;</arg>⤶ <arg name="blurX" type="number" default="2">The strength of the halo&#x27;s blur on the x axis.</arg>⤶ <arg name="blurY" type="number" default="2">The strength of the halo&#x27;s blur on the y axis.</arg>⤶ <arg name="passes" type="number" default="1">The number of times the halo should be drawn per frame. Increasing this may hinder player FPS.</arg>⤶ <arg name="additive" type="boolean" default="true">Sets the render mode of the halo to additive.</arg>⤶ <arg name="ignoreZ" type="boolean" default="false">Renders the halo through anything when set to true.</arg>⤶ </args>⤶ </function>⤶ ⤶ <example>⤶ <description>Adds a halo around all props in the map using an O(n) operation and iterating through unseen objects which can be extremely expensive to process.</description>⤶ <code>⤶ hook.Add( "PreDrawHalos", "AddPropHalos", function()⤶ halo.Add( ents.FindByClass( "prop_physics*" ), Color( 255, 0, 0 ), 5, 5, 2 )⤶ end )⤶ </code>⤶ <output>⤶ &amp;lt;br&amp;gt;⤶ &amp;lt;br&amp;gt;All the props on the map will be rendered with a red halo, a blur amount of 5, and two passes.⤶ </output>⤶ ⤶ </example>⤶ ⤶ ⤶ <example>⤶ <description>Adds a green halo around all admins.</description>⤶ <code>⤶ hook.Add( "PreDrawHalos", "AddStaffHalos", function()⤶ local staff = {}⤶ local i = 0⤶ ⤶ for _, ply in ipairs( player.GetAll() ) do⤶ if ( ply:IsAdmin() ) then⤶ i = i + 1⤶ staff[i] = ply⤶ end⤶ end⤶ ⤶ halo.Add( staff, Color( 0, 255, 0 ), 0, 0, 2, true, true )⤶ end )⤶ </code>⤶ ⤶ </example>