Revision Difference
input.SelectWeapon#511711
<function name="SelectWeapon" parent="input" type="libraryfunc">⤶
<description>Switches to the provided weapon on the next CUserCmd generation/CreateMove call. Direct binding to [CInput::MakeWeaponSelection](https://github.com/LestaD/SourceEngine2007/blob/43a5c90a5ada1e69ca044595383be67f40b33c61/se2007/game/client/in_main.cpp#L929-L932).</description>⤶
<realm>Client</realm>⤶
<args>⤶
<arg name="weapon" type="Weapon">The weapon entity to switch to.</arg>⤶
</args>⤶
</function>⤶
⤶