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list.Set#529299

<function name="Set" parent="list" type="libraryfunc"> <description>Sets a specific position in the named list to a value.</description> <realm>Shared and Menu</realm> <file line="47-L52">lua/includes/modules/list.lua</file>⤶ <args> <arg name="identifier" type="string">The list identifier</arg> <arg name="key" type="any">The key in the list to set</arg> <arg name="item" type="any">The item to set to the list as key</arg> </args> </function> <example> <description>Adds an NPC to the spawnmenu NPC list with the name "Fisherman", classname of "npc_fisherman" and the default weapon of "weapon_oldmanharpoon"</description> <code> -- Lost Coast list.Set("NPC", "npc_fisherman", { Name = "Fisherman", Class = "npc_fisherman", Weapons = { "weapon_oldmanharpoon" }, Category = Category }) </code> </example> <example> <description>Adds a new "Desktop Widget" to the Context Menu (C Menu). (This is how Player Model selection is added)</description> <code> list.Set( "DesktopWindows", "My Custom Context Menu Icon", { title = "Context Menu Icon", icon = "icon64/icon.png", init = function( icon, window ) --Your code here end } ) </code> </example>