Revision Difference
math.CHSpline#551401
<function name="CHSpline" parent="math" type="libraryfunc">⤶
<description>Cubic Hermite spline algorithm.</description>⤶
<realm>Shared and Menu</realm>⤶
<added>2023.08.08</added>⤶
<args>⤶
<arg name="frac" type="number">From 0 to 1, where alongside the spline the point will be.</arg>⤶
<arg name="point0" type="Vector">First point for the spline.</arg>⤶
<arg name="tan0" type="Vector">Tangent for the first point for the spline.</arg>⤶
<arg name="point1" type="Vector">Second point for the spline.</arg>⤶
<arg name="tan1" type="Vector">Tangent for the second point for the spline.</arg>⤶
</args>⤶
<rets>⤶
<ret name="" type="Vector">Point on the cubic Hermite spline, at given fraction.</ret>⤶
</rets>⤶
</function>⤶
⤶
<example>⤶
<code>⤶
⤶
local points = {⤶
Vector( 128, 128 ), -- point 1⤶
Vector( 384, 128 ), -- tangent pos 1⤶
Vector( 128, 384 ), -- point 2⤶
Vector( 384, 384 ) -- tangent pos 2⤶
}⤶
⤶
hook.Add( "HUDPaint", "math.BezierLerp", function()⤶
local frac = RealTime() % 1⤶
local point = math.CHSpline( frac, unpack( points ) )⤶
⤶
surface.SetDrawColor( 255, 255, 0 )⤶
surface.DrawRect( point.x - 4, point.y - 4, 8, 8 )⤶
⤶
surface.DrawRect( points[1].x - 4, points[1].y - 4, 8, 8 )⤶
surface.DrawRect( points[3].x - 4, points[3].y - 4, 8, 8 )⤶
surface.SetDrawColor( 255, 0, 0 )⤶
surface.DrawRect( points[2].x - 4, points[2].y - 4, 8, 8 )⤶
surface.DrawRect( points[4].x - 4, points[4].y - 4, 8, 8 )⤶
⤶
-- Draw the spline⤶
for i=0,20 do⤶
⤶
local point = math.CHSpline( i / 20, unpack( points ) )⤶
⤶
surface.SetDrawColor( 0, 255, 0 )⤶
surface.DrawRect( point.x - 2, point.y - 2, 4, 4 )⤶
end⤶
end )⤶
</code>⤶
<output>⤶
<upload src="70c/8db983d5bad2ef0.png" size="28227" name="image.png" />⤶
</output>⤶
</example>