Revision Difference
mesh.TangentS#562494
<function name="TangentS" parent="mesh" type="libraryfunc">
<description>
Sets the `S` tangent to be used, also known as "binormal".
Tangents and binormals are using in bumpmap rendering.
See also <page>mesh.TangentT</page> and <page>mesh.Begin</page>.
</description>
<realm>Client</realm>
<args>
<arg name="tangentS" type="Vector">The S tangent.</arg>
</args>
<args name="Direct numbers input (Next Update)">⤶
<args name="Direct numbers input">⤶
<arg name="x" type="number">The X part of the vertex' tangent S.</arg>
<arg name="y" type="number">The Y part of the vertex' tangent S.</arg>
<arg name="z" type="number">The Z part of the vertex' tangent S.</arg>
</args>
</function>