Revision Difference
mesh.UserData#561901
<function name="UserData" parent="mesh" type="libraryfunc">
<description>
A table of four numbers. This is used by most shaders in Source to hold tangent information of the vertex ( tangentX, tangentY, tangentZ, tangentHandedness ).
A set of four numbers that can be used for arbitrary purposes by <page>Material</page> shaders.
This is most commonly used to provide tangent information about each vertex to the Material's shader.⤶
</description>
<realm>Client</realm>
<args>
<arg name="tangentX" type="number"></arg>
<arg name="tangentY" type="number"></arg>
<arg name="tangentZ" type="number"></arg>
<arg name="tangentHandedness" type="number"></arg>
</args>
</function>