Revision Difference
navmesh.SetPlayerSpawnName#510597
<function name="SetPlayerSpawnName" parent="navmesh" type="libraryfunc">⤶
<description>Sets the classname of the default spawn point entity, used before generating a new navmesh with <page>navmesh.BeginGeneration</page>.</description>⤶
<realm>Server</realm>⤶
<args>⤶
<arg name="spawnPointClass" type="string">The classname of what the player uses to spawn, automatically adds it to the walkable positions during map generation.</arg>⤶
</args>⤶
</function>⤶
⤶