Revision Difference
net.Receive#552088
<function name="Receive" parent="net" type="libraryfunc">
<description>
Adds a net message handler. Only one receiver can be used to receive the net message.
<note>The message-name is converted to lower-case so the message-names "`BigBlue`" and "`bigblue`" would be equal.</note>
<warning>You **must** put this function **outside** of any other function or hook for it to work properly unless you know what you are doing!
You **must** read information in the same order as you write it.
Each net message has a length limit of **64KB**!</warning>
</description>
<realm>Shared</realm>
<file line="8">lua/includes/extensions/net.lua</file>
<file line="14-L18">lua/includes/extensions/net.lua</file>
<args>
<arg name="messageName" type="string">The message name to hook to.</arg>
<arg name="callback" type="function">The function to be called if the specified message was received. Arguments are:
* <page>number</page> len - Length of the message, in bits.<br/>
* <page>Player</page> ply - The player that sent the message, works **only** server-side.</arg>
</args>
</function>
<example>
<description>A simple callback.</description>
<code>
net.Receive( "my_message", function( len, ply )
if ( IsValid( ply ) and ply:IsPlayer() ) then
print( "Message from " .. ply:Nick() .. " received. Its length is " .. len .. "." )
else
print( "Message from server received. Its length is " .. len .. "." )
end
end )
</code>
<output>
When run server-side:
```
Message from John received. Its length is 4.
```
And client-side:
```
Message from server received. Its length is 4.
```
</output>
</example>