Revision Difference
no_value#547471
<cat>Dev.Lua</cat>
no value is a type in Lua representing no data. While this mostly appears the same as <page>nil</page> from the Lua state, C functions will consider this distinct. This difference can be displayed from Lua with the <page>Global.type</page> function which, unlike [vanilla Lua's type function](https://www.lua.org/pil/2.html), will return `no value` when given no data.
<example>
<description>Examples of the difference:</description>
<code>
print( type() )
print( type( nil ) )
</code>
<output><br/>no value<br/>nil</output>
</example>
In vanilla Lua 5.1-5.3, calling <page>Global.type</page>() will result in the error `bad argument #1 to 'type' (value expected)` instead of returning `no value`, making this property unique to GLua.
Functions that return nothing technically return no value, making `return` and `return nil` unique statements.
<example>
<description>Examples of the difference:</description>
<code>
local function a()
end
-- Same as a
local function b()
return
end
-- Difference from a and b
-- Different from a and b
local function c()
return nil
end
print( type( a() ) )
print( type( b() ) )
print( type( c() ) )
</code>
<output><br/>no value<br/>no value<br/>nil</output>
</example>
Lua variables cannot hold no value and instead will default to <page>nil</page>.
<example>
<description>Example of this behaviour:</description>
<code>
local function a()
end
local d = a()
print( type( d ) )
</code>
<output>nil</output>
</example>
no value will be coerced to nil in value comparisons.
<example>
<description>Example of this behaviour:</description>
<code>
local function a()
end
print( a() == nil )
print( not a() )
</code>
<output><br/>true<br/>true</output>
</example>