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notification.AddLegacy#546621

<function name="AddLegacy" parent="notification" type="libraryfunc"> <description>Adds a standard notification to your screen.</description> <realm>Client and Menu</realm> <file line="66-L85">lua/includes/modules/notification.lua</file> <args> <arg name="text" type="string">The text to display.</arg> <arg name="type" type="number">Determines the notification method (e.g. icon) for displaying the notification. See the <page>Enums/NOTIFY</page>.</arg> <arg name="length" type="number">The number of seconds to display the notification for.</arg> </args> </function> <example> <description>Adds a prop undo notification to the screen, like in Sandbox.</description> <code> notification.AddLegacy( "Undone Prop", NOTIFY_UNDO, 2 ) surface.PlaySound( "buttons/button15.wav" ) Msg( "Prop undone\n" ) </code> <output>Adds a notice that says "Undone Prop", plays the undo sound, and adds a message to the console.</output>⤶ <upload src="adcc2/8d9fd6e327b5068.png" size="94521" name="image.png" />⤶ <output>⤶ Adds a notice that says `Undone Prop`, plays the undo sound, and adds a message to the console.<upload src="adcc2/8d9fd6e327b5068.png" size="94521" name="image.png" />⤶ </output>⤶ </example>