Revision Difference
physenv.GetLastSimulationTime#551452
<function name="GetLastSimulationTime" parent="physenv" type="libraryfunc">
<description>Returns the last simulation duration of the in-game physics.</description>⤶
<description>⤶
Returns the last simulation duration of the in-game physics.⤶
<bug issue="5558">Seems to experience significant loss of precision after several hours of uptime.</bug>⤶
</description>⤶
<realm>Shared</realm>
<added>2023.01.25</added>
<rets>
<ret name="" type="number">The last simulation duration of the in-game physics in seconds</ret>
</rets>
</function>
⤶
⤶
<example>⤶
<description>Prints a message when physics lag of over 100ms is detected</description>⤶
<code>hook.Add("Think", "LagDetector", function ()⤶
if physenv.GetLastSimulationTime() * 1000 > 100 then⤶
print("Physics lag detected!")⤶
end⤶
end)</code>⤶
</example>