Revision Difference
player.GetAll#512617
<function name="GetAll" parent="player" type="libraryfunc">⤶
<description>⤶
Gets all the current players in the server (not including connecting clients).⤶
⤶
<note>This function returns bots as well as human players. See <page>player.GetBots</page> and <page>player.GetHumans</page>.</note>⤶
</description>⤶
<realm>Shared</realm>⤶
<rets>⤶
<ret name="" type="table">All <page>Player</page>s currently in the server.</ret>⤶
</rets>⤶
</function>⤶
⤶
<example>⤶
<description>Prints all the players currently in the server.</description>⤶
<code>PrintTable( player.GetAll() )</code>⤶
<outputfixedwidth>Fixed width</outputfixedwidth>⤶
<output>⤶
1 = [Player][1][Player1]⤶
2 = [Player][2][Bot01]⤶
3 = [Player][3][Bot02]⤶
</output>⤶
⤶
</example>⤶
⤶
⤶
<example>⤶
<description>Prints the number of players in the server. The same output can be achieved more efficiently with <page>player.GetCount</page>.</description>⤶
<code>print(#player.GetAll())</code>⤶
<outputfixedwidth>Fixed width</outputfixedwidth>⤶
<output>3</output>⤶
⤶
</example>