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player.GetByID#512630

<function name="GetByID" parent="player" type="libraryfunc"> <description> Gets the player with the specified connection ID. Connection ID can be retrieved via <page>gameevent.Listen</page> events. For a function that returns a player based on their <page>Entity:EntIndex</page>, see <page>Global.Entity</page>. For a function that returns a player based on their <page>Player:UserID</page>, see <page>Global.Player</page>. </description> <realm>Shared</realm> <args> <arg name="connectionID" type="number">The connection ID to find the player by.</arg> </args> <rets> <ret name="" type="Player">Player if one is found, nil otherwise</ret> </rets> </function>