Revision Difference
player_manager.AddValidHands#548723
<function name="AddValidHands" parent="player_manager" type="libraryfunc">
<description>Assigns view model hands to player model.</description>
<realm>Shared</realm>
<file line="27-L34">lua/includes/modules/player_manager.lua</file>
<args>
<arg name="name" type="string">Player model name</arg>
<arg name="model" type="string">Hands model</arg>
<arg name="skin" type="number">Skin to apply to the hands</arg>
<arg name="bodygroups" type="string">Bodygroups to apply to the hands</arg>⤶
<arg name="skin" type="number" default="0">Skin to apply to the hands</arg>
<arg name="bodygroups" type="string" default="0000000">Bodygroups to apply to the hands. See <page>Entity:SetBodyGroups</page> for help with the format.</arg>⤶
<arg name="matchBodySkin" type="boolean" default="false">If set to `true`, the skin of the hands will be set to the skin of the playermodel. ⤶
This is useful when player models have multiple user-selectable skins.</arg>⤶
</args>
</function>
<example>
<description>Adds CS:S hands for hostage playermodels</description>
<code>
player_manager.AddValidHands( "hostage01", "models/weapons/c_arms_cstrike.mdl", 0, "10000000" )
player_manager.AddValidHands( "hostage02", "models/weapons/c_arms_cstrike.mdl", 0, "10000000" )
player_manager.AddValidHands( "hostage03", "models/weapons/c_arms_cstrike.mdl", 0, "10000000" )
player_manager.AddValidHands( "hostage04", "models/weapons/c_arms_cstrike.mdl", 0, "10000000" )
</code>
</example>