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player_manager.OnPlayerSpawn#560556

<function name="OnPlayerSpawn" parent="player_manager" type="libraryfunc"> <description> Applies basic class variables when the player spawns. Called from <page>GM:PlayerSpawn</page> in the base gamemode. </description> <realm>Shared</realm> <file line="417-L445">lua/includes/modules/player_manager.lua</file> <args> <arg name="ply" type="Player">Player to setup</arg>⤶ <arg name="ply" type="Player">Player to setup.</arg>⤶ <arg name="transiton" type="boolean">If true, the player just spawned from a map transition. You probably want to not touch player's weapons or positiom if this is set to `true`.</arg>⤶ </args> </function>