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render.BlurRenderTarget#560080

<function name="BlurRenderTarget" parent="render" type="libraryfunc"> <description>Blurs the render target ( or a given texture )</description>⤶ <description>⤶ Blurs the render target ( or a given texture )⤶ ⤶ <warning>Calling this on a RenderTarget created with TEXTUREFLAGS_POINTSAMPLE will result in strange visual glitching.</warning>⤶ </description>⤶ <realm>Client</realm> <file line="88-L107">lua/includes/extensions/client/render.lua</file> <args> <arg name="rendertarget" type="ITexture">The texture to blur</arg> <arg name="blurx" type="number">Horizontal amount of blur</arg> <arg name="blury" type="number">Vertical amount of blur</arg> <arg name="passes" type="number">Amount of passes to go through</arg> </args> </function>