Revision Difference
render.BlurRenderTarget#560080
<function name="BlurRenderTarget" parent="render" type="libraryfunc">
<description>Blurs the render target ( or a given texture )</description>⤶
<description>⤶
Blurs the render target ( or a given texture )⤶
⤶
<warning>Calling this on a RenderTarget created with TEXTUREFLAGS_POINTSAMPLE will result in strange visual glitching.</warning>⤶
</description>⤶
<realm>Client</realm>
<file line="88-L107">lua/includes/extensions/client/render.lua</file>
<args>
<arg name="rendertarget" type="ITexture">The texture to blur</arg>
<arg name="blurx" type="number">Horizontal amount of blur</arg>
<arg name="blury" type="number">Vertical amount of blur</arg>
<arg name="passes" type="number">Amount of passes to go through</arg>
</args>
</function>