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render.CopyRenderTargetToTexture#561028

<function name="CopyRenderTargetToTexture" parent="render" type="libraryfunc"> <description>Copies the currently active Render Target to the specified texture.</description>⤶ <description>Copies the currently active Render Target to the specified texture. <warning>This does not copy the Depth buffer, no method for that is known at this moment so a common workaround is to store the source texture somewhere else, perform your drawing operations, save the result somewhere else and reapply the source texture.⤶ </warning>⤶ </description>⤶ <realm>Client</realm> <args> <arg name="Target" type="ITexture">The texture to copy to</arg> </args> </function> <example> <description>This is how it's used in <page>render.CopyTexture</page></description> <code> function render.CopyTexture( from, to ) local OldRT = render.GetRenderTarget() render.SetRenderTarget( from ) render.CopyRenderTargetToTexture( to ) render.SetRenderTarget( OldRT ) end </code> </example>