Revision Difference
render.DrawBox#546286
<function name="DrawBox" parent="render" type="libraryfunc">
<description>
Draws a box in 3D space.
<rendercontext hook="false" type="3D"></rendercontext>
</description>
<realm>Client</realm>
<args>
<arg name="position" type="Vector">Origin of the box.</arg>
<arg name="angles" type="Angle">Orientation of the box.</arg>
<arg name="mins" type="Vector">Start position of the box, relative to origin.</arg>
<arg name="maxs" type="Vector">End position of the box, relative to origin.</arg>
<arg name="color" type="table" default="Color( 255, 255, 255 )">The color of the box. Uses the <page>Color</page>.</arg>
</args>
</function>
⤶
⤶
<example>⤶
<description>Draws a white box at the position you are looking.</description>⤶
<code>⤶
local x = Vector(5, 5, 5)⤶
hook.Add("PostDrawTranslucentRenderables", "Boxxie", function()⤶
local pos = LocalPlayer():GetEyeTrace().HitPos -- position to render box at⤶
⤶
render.SetColorMaterial() -- white material for easy coloring⤶
⤶
cam.IgnoreZ(true) -- makes next draw calls ignore depth and draw on top⤶
render.DrawBox(pos, Angle(0, 0, 0), x, -x, color_white) -- draws the box ⤶
cam.IgnoreZ(false) -- disables previous call⤶
end)⤶
</code>⤶
⤶
</example>