Revision Difference
render.DrawScreenQuadEx#524648
<function name="DrawScreenQuadEx" parent="render" type="libraryfunc">
<description>
Draws the the current material set by <page>render.SetMaterial</page> to the area specified. Color cannot be customized.
See also <page>render.DrawScreenQuad</page>.
<rendercontext hook="false" type="2D"/>⤶
<rendercontext hook="false" type="2D"></rendercontext>⤶
</description>
<realm>Client</realm>
<args>
<arg name="startX" type="number">X start position of the rect.</arg>
<arg name="startY" type="number">Y start position of the rect.</arg>
<arg name="width" type="number">Width of the rect.</arg>
<arg name="height" type="number">Height of the rect.</arg>
</args>
</function>
<example>
<description>Example usage, draws a 256x256 rectangle with the wireframe material.</description>
<code>
local ourMat = Material( "models/wireframe" )
hook.Add( "HUDPaint", "example_hook", function()
render.SetMaterial( ourMat )
render.DrawScreenQuadEx( 100, 100, 256, 256 )
end )
</code>
</example>