Revision Difference
render.GetBloomTex0#560433
<function name="GetBloomTex0" parent="render" type="libraryfunc">
<realm>Client</realm>
<description><internal>You probably want to just use a custom render target. See <page>Global.GetRenderTargetEx</page>.</internal>⤶
⤶
Returns the first render target texture that is used internally for the Bloom post processing effect.</description>⤶
<description>⤶
<internal>You can use <page>Global.GetRenderTargetEx</page> if you need to create a Render Target</internal>⤶
Returns the Render Target texture that is used internally for the <page text="Bloom">Global.DrawBloom</page> <page text="Post Processing">Post-Processing_Materials</page> effect.⤶
</description>⤶
<rets>
<ret name="" type="ITexture">The render target texture named `s_pBloomTex0`.</ret>
</rets>
</function>