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render.GetBloomTex0#560433

<function name="GetBloomTex0" parent="render" type="libraryfunc"> <realm>Client</realm> <description><internal>You probably want to just use a custom render target. See <page>Global.GetRenderTargetEx</page>.</internal>⤶ ⤶ Returns the first render target texture that is used internally for the Bloom post processing effect.</description>⤶ <description>⤶ <internal>You can use <page>Global.GetRenderTargetEx</page> if you need to create a Render Target</internal>⤶ Returns the Render Target texture that is used internally for the <page text="Bloom">Global.DrawBloom</page> <page text="Post Processing">Post-Processing_Materials</page> effect.⤶ </description>⤶ <rets> <ret name="" type="ITexture">The render target texture named `s_pBloomTex0`.</ret> </rets> </function>