Revision Difference
render.GetRenderTarget#512972
<function name="GetRenderTarget" parent="render" type="libraryfunc">⤶
<description>⤶
Returns the currently active render target.⤶
⤶
Instead of saving the current render target using this function and restoring to it later, it is generally better practice to use <page>render.PushRenderTarget</page> and <page>render.PopRenderTarget</page>.⤶
</description>⤶
<realm>Client</realm>⤶
<rets>⤶
<ret name="" type="ITexture">The currently active Render Target</ret>⤶
</rets>⤶
</function>⤶
⤶
<example>⤶
<description>Render something to a different render target, then restore the old render target</description>⤶
<code>⤶
local w, h = ScrW(), ScrH()⤶
local customRt = GetRenderTarget( "some_unique_render_target_nameeeee", w, h, true )⤶
⤶
render.PushRenderTarget( customRt )⤶
render.Clear( 0, 0, 255, 255, true ) -- fill the background with blue!⤶
⤶
-- draw all props on the blue background!⤶
for key, prop in pairs(ents.FindByClass( "prop_physics" )) do⤶
prop:DrawModel()⤶
end⤶
⤶
-- save the picture to the garrysmod/data folder. ~format="jpg" will not work.⤶
local data = render.Capture({ format = "jpeg", quality = 70, x = 0, y = 0, h = h, w = w }) ⤶
local pictureFile = file.Open( "RenderTargetsAreAwesome.jpg", "wb", "DATA" ) ⤶
pictureFile:Write( data )⤶
pictureFile:Close()⤶
render.PopRenderTarget()⤶
</code>⤶
⤶
</example>