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render.GetRenderTarget#527949

<function name="GetRenderTarget" parent="render" type="libraryfunc"> <description> Returns the currently active render target. Instead of saving the current render target using this function and restoring to it later, it is generally better practice to use <page>render.PushRenderTarget</page> and <page>render.PopRenderTarget</page>. </description> <realm>Client</realm> <rets> <ret name="" type="ITexture">The currently active Render Target</ret> </rets> </function> <example> <description>Render something to a different render target, then restore the old render target</description> <code> local w, h = ScrW(), ScrH() local customRt = GetRenderTarget( "some_unique_render_target_nameeeee", w, h, true ) render.PushRenderTarget( customRt ) render.Clear( 0, 0, 255, 255, true ) -- fill the background with blue! -- draw all props on the blue background! for key, prop in pairs(ents.FindByClass( "prop_physics" )) do for key, prop in ipairs( ents.FindByClass( "prop_physics" ) ) do prop:DrawModel() end -- save the picture to the garrysmod/data folder. ~format="jpg" will not work. local data = render.Capture({ format = "jpeg", quality = 70, x = 0, y = 0, h = h, w = w }) local pictureFile = file.Open( "RenderTargetsAreAwesome.jpg", "wb", "DATA" ) pictureFile:Write( data ) pictureFile:Close() render.PopRenderTarget() </code> </example>