Revision Difference
render.PushFilterMin#561149
<function name="PushFilterMin" parent="render" type="libraryfunc">
<description>Pushes a texture filter onto the minification texture filter stack.⤶
⤶
See also <page>render.PushFilterMag</page> and <page>render.PopFilterMin</page>.
</description>⤶
<description>⤶
Pushes (Adds) a texture filter onto the minification texture filter stack.
This will modify how textures are compressed to a lower resolution than their native resolution for upcoming rendering and drawing operations. ⤶
For a version of this same function that modifies filtering for texture sizes larger than their native resolution, see <page text="render.PushFilterMag()">render.PushFilterMag</page>⤶
⤶
Always be sure to call <page text="render.PopFilterMin()">render.PopFilterMin</page> afterwards to avoid texture filtering problems.⤶
⤶
For more detailed information and a usage example, see <page text="the texture minification and magnification render reference.">render_min_mag_filters</page>⤶
⤶
</description>⤶
<realm>Client and Menu</realm>
<args>
<arg name="texFilterType" type="number">The texture filter type, see <page>Enums/TEXFILTER</page></arg>
<arg name="texFilterType" type="number">The texture filter to use. For available options, see <page>Enums/TEXFILTER</page></arg>
</args>
</function>