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render.SetBlend#545973

<function name="SetBlend" parent="render" type="libraryfunc"> <description> Sets the alpha blending for every upcoming render operation. <bug issue="3166">This does not affect non-model render.Draw* functions.</bug> </description> <realm>Client</realm> <args> <arg name="blending" type="number">Blending value from 0-1.</arg> </args> </function> ⤶ <example>⤶ <description>Creating custom client side blending for ghosts that do not support color alpha channel</description>⤶ <code>⤶ local function BlendGhost(self)⤶ local num = render.GetBlend()⤶ render.SetBlend(0.8)⤶ self:DrawModel()⤶ render.SetBlend(num)⤶ end⤶ ⤶ local function MakeGhost(model, pos, ang)⤶ local ghost = ents.CreateClientProp(model)⤶ if(not IsValid(ghost)) then return nil end⤶ ghost.RenderOverride = BlendGhost⤶ ghost:SetPos(pos)⤶ ghost:SetAngles(ang)⤶ ghost:PhysicsDestroy()⤶ ghost:SetNoDraw(true)⤶ ghost:SetNotSolid(true)⤶ ghost:DrawShadow(false)⤶ ghost:SetSolid(SOLID_NONE)⤶ ghost:SetMoveType(MOVETYPE_NONE)⤶ ghost:SetCollisionGroup(COLLISION_GROUP_NONE)⤶ ghost:SetRenderMode(RENDERMODE_TRANSALPHA)⤶ ghost:SetColor(Color(255,255,255,255))⤶ ghost:Spawn()⤶ return ghost⤶ end⤶ </code>⤶ </example>