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render.SetModelLighting#513030

<function name="SetModelLighting" parent="render" type="libraryfunc">⤶ <description>⤶ Sets up the ambient lighting for any upcoming render operation. Ambient lighting can be seen as a cube enclosing the object to be drawn, each of its faces representing a directional light source that shines towards the object. Thus, there is a total of six different light sources that can be configured separately.⤶ ⤶ Light color components are not restricted to a specific range (i.e. 0-255), instead, higher values will result in a brighter light.⤶ </description>⤶ <realm>Client</realm>⤶ <args>⤶ <arg name="lightDirection" type="number">The light source to edit, see &lt;page&gt;BOX&lt;/page&gt;.</arg>⤶ <arg name="red" type="number">The red component of the light color.</arg>⤶ <arg name="green" type="number">The green component of the light color.</arg>⤶ <arg name="blue" type="number">The blue component of the light color.</arg>⤶ </args>⤶ </function>⤶ ⤶