Revision Difference
render.SetModelLighting#513030
<function name="SetModelLighting" parent="render" type="libraryfunc">⤶
<description>⤶
Sets up the ambient lighting for any upcoming render operation. Ambient lighting can be seen as a cube enclosing the object to be drawn, each of its faces representing a directional light source that shines towards the object. Thus, there is a total of six different light sources that can be configured separately.⤶
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Light color components are not restricted to a specific range (i.e. 0-255), instead, higher values will result in a brighter light.⤶
</description>⤶
<realm>Client</realm>⤶
<args>⤶
<arg name="lightDirection" type="number">The light source to edit, see <page>BOX</page>.</arg>⤶
<arg name="red" type="number">The red component of the light color.</arg>⤶
<arg name="green" type="number">The green component of the light color.</arg>⤶
<arg name="blue" type="number">The blue component of the light color.</arg>⤶
</args>⤶
</function>⤶
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