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render.WorldMaterialOverride#547598

<function name="WorldMaterialOverride" parent="render" type="libraryfunc"> <description>This function overrides all map materials for one frame.</description> <realm>Client</realm> <args> <arg name="mat" type="IMaterial" default="nil"></arg> </args> </function></function>⤶ ⤶ <example>⤶ <description>⤶ </description>⤶ <code>⤶ local X = Material( "CONCRETE/CONCRETEFLOOR026A" )⤶ hook.Add( "RenderScene", "", function() render.WorldMaterialOverride( X ) end )⤶ </code>⤶ <output>⤶ ![](https://files.facepunch.com/rubat/1b2311b1/J6RKLesbNH.jpg)⤶ </output>⤶ </example>