Revision Difference
render.WorldMaterialOverride#547598
<function name="WorldMaterialOverride" parent="render" type="libraryfunc">
<description>This function overrides all map materials for one frame.</description>
<realm>Client</realm>
<args>
<arg name="mat" type="IMaterial" default="nil"></arg>
</args>
</function>
</function>
<example>
<description>
</description>
<code>
local X = Material( "CONCRETE/CONCRETEFLOOR026A" )
hook.Add( "RenderScene", "", function() render.WorldMaterialOverride( X ) end )
</code>
<output>
![](https://files.facepunch.com/rubat/1b2311b1/J6RKLesbNH.jpg)
</output>
</example>