Revision Difference
saverestore.WriteVar#518032
<function name="WriteVar" parent="saverestore" type="libraryfunc">
<description>Writes a variable to the save game file that is being saved.</description>
<realm>Shared</realm>
<args>
<arg name="value" type="any">The value to save.

It can be one of the following types: <page>number</page>, <page>boolean</page>, <page>string</page>, <page>Entity</page>, <page>Angle</page>, <page>Vector</page> or <page>table</page>.</arg>⤶
<arg name="value" type="any">The value to save.⤶
⤶
It can be one of the following types: <page>number</page>, <page>boolean</page>, <page>string</page>, <page>Entity</page>, <page>Angle</page>, <page>Vector</page> or <page>table</page>.</arg>⤶
<arg name="save" type="ISave">The save object to write the variable to.</arg>
</args>
</function>