Garry's Mod Wiki

Silkicons

In Garry's Mod 13, all silkicons are included in the game. They can be found in materials/icon16/*.png

A full list of all silkicons which can be used in the game can be viewed here

Also included are flag icons. They can be found in materials/flags16/*.png. A preview of them can be found here: Flag Icon List.

The flag icon filenames follow the ISO 3166-1 alpha-2 country codes and include all flags.

In-game, all of these icons can be viewed via derma_icon_browser console command, including when not on a map/server.

Make sure to include icon16/ before the .png as shown below

Example of using silkicons

This line of code makes a DermaMenu option have a silkicon logo on its left side.

MENU:AddOption("Say hi", function() RunConsoleCommand("say", "hi") end ):SetImage( "icon16/user.png" )

Here is an example of using a silkicon in a DHTML panel.

html:SetHTML( [[ <img src="asset://garrysmod/materials/icon16/user.png"/> ]] )

Rendering silkicons

You no longer can use surface.GetTextureID and surface.SetTexture with silkicons, because they are now .png files. Now, to draw them, you must use Material and surface.SetMaterial. Since Material is slower than surface.GetTextureID, it is not recommended to call it in a drawing hook, which are ran every frame, as that will cause lag. Instead, save the material as a variable outside of the draw hook.

Icon List

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index_abc.png