Revision Difference
sound.PlayFile#512918
<function name="PlayFile" parent="sound" type="libraryfunc">⤶
<description>⤶
Plays a file from GMod directory. You can find a list of all error codes [here](http://www.un4seen.com/doc/#bass/BASS_ErrorGetCode.html)⤶
⤶
For external file/stream playback, see <page>sound.PlayURL</page>.⤶
⤶
<bug issue="1752">This fails for looping .wav files in 3D mode.</bug>⤶
⤶
<bug issue="2304">This fails with unicode file names.</bug>⤶
</description>⤶
<realm>Client</realm>⤶
<args>⤶
<arg name="path" type="string">The path to the file to play.

Unlike other sound functions and structures, the path is relative to `garrysmod/` instead of `garrysmod/sound/`</arg>⤶
<arg name="flags" type="string">Flags for the sound. Can be one or more of following, separated by a space (" "):
* 3d - Makes the sound 3D, so you can set its position
* mono - Forces the sound to have only one channel
* noplay - Forces the sound not to play as soon as this function is called
* noblock - Disables streaming in blocks. It is more resource-intensive, but it is required for <page>IGModAudioChannel:SetTime</page>.




If you don't want to use any of the above, you can just leave it as "".</arg>⤶
<arg name="callback" type="function">Callback function that is called as soon as the the stream is loaded. It has next arguments:


<page>IGModAudioChannel</page> soundchannel - The sound channel. Will be nil if an error occured.


<page>number</page> errorID - ID of an error if an error has occured. Will be nil, otherwise.


<page>string</page> errorName - Name of an error if an error has occured. Will be nil, otherwise.</arg>⤶
</args>⤶
</function>⤶
⤶
<example>⤶
<description>Plays a piece of music from Half-Life 2.</description>⤶
<code>⤶
sound.PlayFile( "sound/music/hl2_song12_long.mp3", "noplay", function( station, errCode, errStr )⤶
if ( IsValid( station ) ) then⤶
station:Play()⤶
else⤶
print( "Error playing sound!", errCode, errStr )⤶
end⤶
end )⤶
</code>⤶
⤶
</example>