Revision Difference
sound.PlayURL#526497
<function name="PlayURL" parent="sound" type="libraryfunc">
<description>
Allows you to play external sound files, as well as online radio streams.
You can find a list of all error codes [here](http://www.un4seen.com/doc/#bass/BASS_ErrorGetCode.html)
For offline file playback, see <page>sound.PlayFile</page>.
<bug issue="2296">Due to a bug with [BASS](http://www.un4seen.com/), AAC codec streams cannot be played in 3D mode.</bug>
</description>
<realm>Client</realm>
<args>
<arg name="url" type="string">The URL of the sound to play</arg>
<arg name="flags" type="string">Flags for the sound. Can be one or more of following, separated by a space (" "):
* 3d - Makes the sound 3D, so you can set its position
* mono - Forces the sound to have only one channel
* noplay - Forces the sound not to play as soon as this function is called
* noblock - Disables streaming in blocks. It is more resource-intensive, but it is required for <page>IGModAudioChannel:SetTime</page>.
If you don't want to use any of the above, you can just leave it as "".</arg>
<arg name="callback" type="function">Callback function that is called as soon as the the stream is loaded. It has next arguments:
<page>IGModAudioChannel</page> soundchannel - The sound channel
<page>number</page> errorID - ID of an error, if an error has occured
<page>string</page> errorName - Name of an error, if an error has occured</arg>
</args>
</function>
<example>
<description>Example usage of the function.</description>
<code>
local g_station = nil⤶
sound.PlayURL ( "URL", "3d", function( station )
if ( IsValid( station ) ) then
station:SetPos( LocalPlayer():GetPos() )
station:Play()
else⤶
-- Keep a reference to the audio object, so it doesn't get garbage collected which will stop the sound⤶
g_station = station⤶
⤶
else⤶
LocalPlayer():ChatPrint( "Invalid URL!" )
end
end )
</code>
</example>